RSegment
class RSegment()
changed()
Tell the environment that something has changed in the object. The behavior of this method will vary from environment to environment.
obj.changed()
isCompatible(other)
Evaluate interpolation compatibility with other.
compatible, report = self.isCompatible(otherSegment)
compatible
False
compatible
[Fatal] Segment: [0] + [0]
[Fatal] Segment: [0] is line | [0] is move
[Fatal] Segment: [1] + [1]
[Fatal] Segment: [1] is line | [1] is qcurve
This will return a bool
indicating if the segment is
compatible for interpolation with other and a
string
of compatibility notes.
naked()
Return the environment’s native object that has been wrapped by this object.
loweLevelObj = obj.naked()
moveBy(value)
Move the object.
obj.moveBy((10, 0))
value must be an iterable containing two
integer/float
values defining the x and y
values to move the object by.
rotateBy(value, origin=None)
Rotate the object.
obj.rotateBy(45)
obj.rotateBy(45, origin=(500, 500))
value must be a integer/float
values
defining the angle to rotate the object by. origin
defines the point at with the rotation should originate.
It must be a coordinate
or None
.
The default is (0, 0)
.
scaleBy(value, origin=None)
Scale the object.
obj.scaleBy(2.0)
obj.scaleBy((0.5, 2.0), origin=(500, 500))
value must be an iterable containing two
integer/float
values defining the x and y
values to scale the object by. origin defines the
point at with the scale should originate. It must be
a coordinate
or None
. The default is
(0, 0)
.
skewBy(value, origin=None)
Skew the object.
obj.skewBy(11)
obj.skewBy((25, 10), origin=(500, 500))
value must be rone of the following:
- single
integer/float
indicating the value to skew the x direction by. - iterable cointaining type
integer/float
defining the values to skew the x and y directions by.
origin defines the point at with the skew should
originate. It must be a coordinate
or
None
. The default is (0, 0)
.
transformBy(matrix, origin=None)
Transform the object.
obj.transformBy((0.5, 0, 0, 2.0, 10, 0))
obj.transformBy((0.5, 0, 0, 2.0, 10, 0), origin=(500, 500))
matrix must be a transformation
.
origin defines the point at with the transformation
should originate. It must be a coordinate
or None
. The default is (0, 0)
.